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	<title>Muralizer Project Blog &#187; progress</title>
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		<copyright>&#xA9;Muralizer </copyright>
		<managingEditor>josh@joshisanerd.com (Muralizer)</managingEditor>
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		<title>Recommissioning the hardware</title>
		<link>http://www.muralizer.com/blog/2009/10/recommissioning-the-hardware/</link>
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		<pubDate>Tue, 20 Oct 2009 22:43:09 +0000</pubDate>
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		<description><![CDATA[The first step in restarting the Muralizer Project is recommissioning the existing hardware.  I bought all the parts for a full prototype when we were working on it at noisebridge, which we assembled a couple of times.  Yesterday, I dug all this up, gave it a plastic tub to call home, and wired it up.
Next [...]]]></description>
			<content:encoded><![CDATA[<p>The first step in restarting the Muralizer Project is recommissioning the existing hardware.  I bought all the parts for a full prototype when we were working on it at noisebridge, which we assembled a couple of times.  Yesterday, I dug all this up, gave it a plastic tub to call home, and wired it up.</p>
<p>Next up was a test rig.  At the moment, I&#8217;m testing on a little toy whiteboard in my apartment: it&#8217;s a lot cheaper than paper and paint pens when trying things out.  This took a little adjustment, but I finally found a solution to setting things up.  I&#8217;m pleasantly surprised, and love that my 10 pound freeweights are getting use again.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img title="Freeweights make excellent, well, weights." src="http://muralizer.com/media/muralizer_weights.jpg" alt="Freeweights make excellent, well, weights." width="500" height="375" /><p class="wp-caption-text">Freeweights make excellent, well, weights.  Here, they hold the motors in place.</p></div>
<p>After a bit of hacking, we had awkward, jerky test motion!  This is pretty exciting, but the real fun (for me) was getting back into the codebase.  I added some new diagnostic commands to the firmware, so I could tell what it was doing.  This software hasn&#8217;t been touched in a while, so it was a little trippy to step back into it.  There&#8217;s a bit of really cool math, a touch of crazy motor control code, and a lot of good old state tracking.  I&#8217;m remembering how much fun it was to collaborate on this code once upon a time, and am really enthused about stepping back into it when I can find or make the time.</p>
<p>Speaking of making time: I&#8217;d love to work on this full-time for a few weeks!  In order to do that, I need your support.  I&#8217;ll have a Kickstarter project up in the next day or two.  Kickstarter works a lot like a PBS pledge drive: in return for pledges, I will send you some artefact from the project.  For example, if you pledge $15, I&#8217;ll mail one of the images printed out during testing.  At $47, you can get a printout of a vector file you send me.  And, at a number I still need to calculate, you&#8217;ll get one of the first muralizer kits ever produced.</p>
<p>I&#8217;d love to engage the community in the creative process, so I&#8217;ll be posting up these progress reports as I go along.  You can also email me, or leave comments in the blog.  On top of all that, Muralizer has its own twitter handle: <a href="http://twitter.com/muralizer">@muralizer</a>.  You can follow me there and see what&#8217;s going on, hour-by-hour, when I&#8217;m at work.</p>
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